

So potentially a passive that increases Recharge Speed, Ultimate Speed and/or Melee Attack Speed based on where it’s slotted. There’s nothing shown about what it does, the name implies that whatever you equip it on may be able to be used more often. This is rather interesting, as during the GIF you get a quick glance of what appears to be some form of Masterwork stat simply marked as “Rapid Fire”. “Empower your Abilities by equipping them with Mods”
ANTHEM 2.0 MODS
It’s possible that the Mods may take time to farm still, but appear as if they could be swapped between different pieces of gear.

Even though it may take time to get the abilities you want to use, you won’t have to worry about getting them again.

This is very good for the game’s overall health. “Abilities are unlocks, not drops! Play with the Abilities you want, when you want” The next set of points are focused on outlining what they have envisioned for making builds more reliable to put together without drop luck being involved.
ANTHEM 2.0 MOD
This is speculation though, as we haven’t really seen much but a glimpse of what a Masterwork Mod looks like outside of the GIF, which will be covered shortly. Seems like we might be starting from the bottom in terms of builds to use going into this new system, don’t worry though it’ll get figured out quickly enough.ĭepending on if Masterwork passives get shifted to Mods and Artifact Slots or not, most builds are likely to take a hit, both offensively and defensively. This has a ton of implications for the status of a ton of existing builds. “Mods and Artifact slots replace Components” Not going to speculate too heavily, but this could be a hint of more weapons to be seen in the future. Interestingly enough, the masterwork Heavy Pistol seems to have a different model from other existing masterworks of that type. So it’s still a little unclear of the intention behind that statement yet. In the case of what they have shown in the image, it’s still two pistols, but a Heavy Pistol and a Machine Pistol. This seems to mean that they might be buffing some weapons to be formally used as weapons, while others remain as back up weapons. “Weapons are either Primary or Secondary, allowing distinctiveness in their role” Not only does it mean you can mod your Ultimate directly, this could potentially mean the ability to swap your ultimate out with something different. The slot for the Ultimate has the biggest potential to be a real game changer. The most interesting of these so far are the Mod slots, where they are broken down into your melee, your abilities, your support, and your Ultimate. Five Mod slots, Two Weapons, The Artifact, and Three Artifact slots. So as far as it seems, We do indeed have the 11 slots shown.

“All items are categorized to one of the 11 available equipment slots” Let’s quickly talk about the smaller points they mention in this section of the blog post. If this is indeed their direction, it can mean great things for the future of Anthem. One of the bigger goals they seem to have is to allow gear to be more about picking your gear based on comfort, and less about strength or hard to give up passives, from their title of this section, “ Choice and Experimentation in your Loadout”. Let’s just say there’s more than meets the eye to this image and it involves a big surprise and a lot of speculation. I’ve done my best to go over the text to make it more readable, which can give some insights to how things might work out. This blog starts off with a rare glimpse into what a skill tree actually looks like in Frostbite itself, so more on the development side of things rather than what we see. We are testing and exploring ideas that we are excited to share with you for your feedback, but things can (and usually do) change.” Frostbite Skill Tree Preview “Please remember, the ideas, mockups, and direction are all works in progress. I’d like echo Christian’s note before we begin:
